FILM AUDIO

Whether on set with a boom mic or in post with ADR and sound design, I’ve handled a wide range of audio roles to help films sound as good as they look.

  • “Before Your Time”
    Roles: Production Sound Mixer, Boom Operator, Sound Design

  • “SIMULATE 2.0”
    Roles: Production Sound Mixer, Boom Operator, Sound Design, ADR

  • “Second Date”
    Roles: Production Sound Mixer, Boom Operator

  • “What I Should Have Said”
    Roles: Production Sound Mixer, Boom Operator

  • “ESSENTIAL”
    Roles: Writer, Sound Design, Acting

MUSIC PRODUCTION

From tracking instruments to mixing full albums, I’ve worked closely with a range of artists to shape recordings that capture their unique sound and energy.

  • “Misery EP” – Not For Nothing
    Roles: Recording Engineer, Mixing Engineer

  • “Circles” – Not For Nothing
    Roles: Recording Engineer, Mixing Engineer

  • “Parrish Lane” – Critical Speed
    Roles: Recording Engineer, Mixing Engineer

  • “Fall From Grace” – Brooke McCloud
    Roles: Recording Engineer, Mixing Engineer

  • “Insomnia EP” – Too Darn Loud!
    Roles: Recording Engineer, Mixing Engineer

OTHER CREDITS

Outside of film and music, I’ve worked on a variety of audio projects—from immersive game soundscapes to podcast production—handling sound design, editing, and mixing.

  • “LabMind” (Award Winning Podcast)
    Roles: Recording Engineer, Audio Editor

  • “Lil Splody: Look Out Below!” (Video Game)
    Roles: Coding, Art, Sound, Music, All aspects

  • “Sunflower 'n Chickens” (Video Game)
    Roles: Coding, Art, Sound, Music, All aspects

  • “Monster Berry Ranch” (Video Game)
    Roles: Coding, Art, Sound, Music, All aspects