FILM AUDIO
Whether on set with a boom mic or in post with ADR and sound design, I’ve handled a wide range of audio roles to help films sound as good as they look.
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“Before Your Time”
Roles: Production Sound Mixer, Boom Operator, Sound Design -
“SIMULATE 2.0”
Roles: Production Sound Mixer, Boom Operator, Sound Design, ADR -
“Second Date”
Roles: Production Sound Mixer, Boom Operator -
“What I Should Have Said”
Roles: Production Sound Mixer, Boom Operator -
“ESSENTIAL”
Roles: Writer, Sound Design, Acting
MUSIC PRODUCTION
From tracking instruments to mixing full albums, I’ve worked closely with a range of artists to shape recordings that capture their unique sound and energy.
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“Misery EP” – Not For Nothing
Roles: Recording Engineer, Mixing Engineer -
“Circles” – Not For Nothing
Roles: Recording Engineer, Mixing Engineer -
“Parrish Lane” – Critical Speed
Roles: Recording Engineer, Mixing Engineer -
“Fall From Grace” – Brooke McCloud
Roles: Recording Engineer, Mixing Engineer -
“Insomnia EP” – Too Darn Loud!
Roles: Recording Engineer, Mixing Engineer
OTHER CREDITS
Outside of film and music, I’ve worked on a variety of audio projects—from immersive game soundscapes to podcast production—handling sound design, editing, and mixing.
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“LabMind” (Award Winning Podcast)
Roles: Recording Engineer, Audio Editor -
“Lil Splody: Look Out Below!” (Video Game)
Roles: Coding, Art, Sound, Music, All aspects -
“Sunflower 'n Chickens” (Video Game)
Roles: Coding, Art, Sound, Music, All aspects -
“Monster Berry Ranch” (Video Game)
Roles: Coding, Art, Sound, Music, All aspects